Intent – What are we trying to achieve?
•We want everyone to feel comfortable and safe using the Internet. This includes being safe on social media as a key principle during upper KS2.
•The skills to efficient word processing and the understanding to manipulate and modify information using Microsoft Office.
•To introduce all children to computational thinking and programming through a games-based approach before applying those concepts using programming software.
Implementation – How will we achieve this?
•Computing at CJS is organised into four blocks with each year group covering three over the course of the year. Each block consists of five lessons.
Digital literacy and how things work
•The aims of this module are for children to learn more about how computers work and effective ways to use computers to become fluent. This includes lessons on developing typing skills and shortcuts, how the internet works as well as how search engines categorise information.
Online safety and app management
•The aims of this module are to equip children with an understanding of what it means to be safe online and key strategies for being safe on websites and apps. This includes what we mean by digital footprint and how it affects our online experience, mindful messaging and more specifically for upper school, how to be safe on social media. App management is an additional area of focus just for upper school to give them a stronger understanding of their digital footprint and how to effectively manage their online profile. Other elements of online safety including cyber bullying are covered as part of PSHE
Computational thinking and an introduction to programming
•Underpinned by a games-based design, this module focuses on understanding and practising the language of code through both computer and unplugged tasks. In lower school, the children will write, debug and sequence algorithms. Upper school will focus on the same skills but also introduce an application of these principles to games design.
Designing and programming a game
•This module is the culmination of Year 4’s and Year 6’s computing curriculum and it is the application stage of the skills which should have been practised during the computational thinking unit. Over the block of lessons, children will complete their assigned hour of code game before branching out and completing additional activities.
Impact – What difference will this make?
Children will think before they post
Children will know where help lies and how to report concerns.
Children will have a better understanding of how to be safe online and how to report anything they consider unsafe.
Children will feel confident to create content in Microsoft Office using shortcuts and adopting a multi-finger typing style.